The AI Nodes keytable. Use this if you are stuck and can not find keys.
The Track Zones keytable. Use this if you are stuck and can not find keys.

Click to enlarge or download PNG for printing

 

 

Track Zones

Track boxes ' general view
Track boxes ‘ general view

Just like the name hints, track zones are actually zones (boxes) that define which parts of tracks are race-able as well as the racing order.

For this, each track zone has a unique ID which defines the order. Therefore Track zone 0 is the start zone (where all the cars should start from and inside) up to the final track zone whose ID should be number_of_trackzones – 1.

 

 

 

 

Track zones in a normal game

taz
Nhood1’s Track zones

The track zones are actually ‘invisible’ inside a normal racing game, however, they’re actually present and they define the right orientation and position of the player as well as other cars with the help of POS nodes.

 

 

 

 

 

Track zones in Makeitgood

mig_tz
Just like any other makeitgood mode, Track zones can be accessed through ‘edit Mode’ accessible using -dev mode or player name MAKEITGOOD.

Track zone edit mode is one of the easiest mode, in fact there is no much keys to use.

  •  Insert: Inserts a new track zone.
  • Numpad‘s + and : Modify the ID of current track zone.
  • Moving mouse pointer to a track zone and clicking on Enter: Select a track zone
  • Space : toggle a selected track zone’s one of the 6 surfaces (top, right, bottom, left, front, back) for later modification
  • Numpad’s * and / : Extend or shrink the currently selected surface
  • Numpad’s * and / with CTRL pressed (down) : Extend or Shrink faster
  • Numpad’s * and / with SHIFT pressed (down) : Extend or Shrink all surfaces
  • Numpad’s * and / with SHIFT and CTRL pressed (down) : Extend or Shrink all surfaces faster.
  • the key labeled 2 (above q,w,e,r) : Toggle seeing other track zones

As well as the classic edit mode controls:

  • Numpad’s 4,5,6,7,8,9: rotation along the chosen coordination  system
  • Numpad’s 1,2,3: 90° rotation along the chosen coordination system
  • Numpad’s 0 : restore orientation
  • Tab: toggle the chosen coordination   system (camera/world)
  • Alt : Toggle the axis system (X-Y alone, X-Z alone, X alone etc…)
  • F4: Entering edit mode
  • CTRL+F4: Saving current work

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