RVGL on the Pandora

The combined effort of ptitSeb and Huki has brought us a port of our beloved game to the Open Pandora handheld. It is based on a recent version of RVGL and it works just like any other version of the game.

There have been four builds so far. Bugs have been fixed and the game is reported to play quite well.
You’ll be able to take all your custom tracks and cars with you, mod the game and perhaps even play online soon. There also are intentions to port the game to the upcoming Pyra handheld, the successor of the Pandora.
This makes the Pandora the smallest handheld that is home to a proper version of Re-Volt.

Re-Volt is also available on iOS and Android. Those versions were also planned to have support for custom tracks and cars but that idea has obviously been scrapped (making those versions very pointless). Take that, WeGo. We don’t need you. The essence of Re-Volt is community and user content. The port for the Pandora shows just that. Huge thanks to ptitSeb and Huki for their effort! Now I really want to get a Pandora…

Forum thread on pyra-handheld.com: https://pyra-handheld.com/boards/threads/rvgl-re-volt-remake.77027/

Article on PandoraLive: http://pandoralive.info/?p=5485

Pandora Repo: https://repo.openpandora.org/?page=detail&app=rvgl_ptitseb

[PODCAST] The first Episode sees the Light of Day

The Re-Volt Podcast

Some of you might have heard about our plans to make a podcast for the community (other shall be surprised now). Now, after several failures in terms of editing, it is finally there.

Today marks the day of the release of the first Re-Volt podcast.

This time we talk about WeGo, the company that acquired the rights to our beloved game and explain why our relationship to them suffers.

We recently experience a big amount of WIPs and new releases in terms of custom content. We also discuss the rather bright future that brings RVGL, the next step after the 1.2 patch.

This is for you guys.

Topics (and links we talked about) are: