[News] Local Tournament Upcoming

As you may have noticed, there is a new page called Tournaments. On that page you will find information about the next tournaments (in the city that I live in) as well as some general ideas and rules for Re-Volt LAN parties.
I hope you’ll be able to try them out one day (we used to have a lot of fun back then!). If you have more ideas for LAN parties, be sure to leave a comment on the Tournaments page.

[News] That new header…

I’m sorry for posting so much irrelevant stuff lately. There just aren’t so many interesting things happening.

So, I finally went with the new header image that I designed some months ago. The old one was way too bland and basic. I think it’s been around since 2012? Not sure if this is permanent, though. There is a topic up on RVL that you can check out and I encourage you to post there. I am still looking for the perfect header image.

However, the new one is inspired by the Acclaim logo. It also features an actual element of the game, namely the “RV icon that WeGo so politely borrowed” [Quote, hope that’s okay]. All in all, I like the concept. The font is debatable at best. But again, please leave your feedback either here or on RVL: http://z3.invisionfree.com/Revolt_Live/index.php?showtopic=4085

Not that a header is that important… It’s just that I’d like to do some more things with the website. We’re heading towards 2016 and thus far we haven’t had more visitors than last year. There is an insane amount of content that is sleeping on my HDDs that needs to be cleaned up and posted here. Those things are mostly related to the tutorials, Re-Volt’s history and more fancy things from the past. I would also like to take over many parts of the Re-Volt wiki to RVF, the main reason being the eternal chaos that is the wiki. However, some parts did turn out to be pretty useful.
Keep on Re-Volting.


Things WeGo Stole

Here’s a list of all their fuckups: https://docs.google.com/document/d/1jIk1L4WcYcM8AFjqgK6YD2A9Wcwd9HBTIlceh4Uajk4/edit?usp=sharing

I found that one post that disappeared! Once again went through the things I saved to my HDD… They might have the rights to do some of these things, but still… Not so nice. I once published this post as ‘Things WeGo stole”. Not sure why it disappeared. Here goes.

The RVF Re-Volt bolt

Toby's Volt Logo

It even made its way int to Ripoff-Volt 2
It even made its way int to Ripoff-Volt 2 (why the hell is it mirrored?)
They are also using it as the favicon on their website (note that it still has a white background).

My picture: They uploaded this on my birthday after they told me to shut down the Mac port that I maintained at that point. Thanks.

My picture: They uploaded this on my birthday after they shut down the Mac port that I maintained.

The ‘RC Stories’ AMW model. Wego refused to take it down when the developer contacted them.

Pirog's AMW model. Wego refused to take it down when he contacted them.

Here’s the original: http://www.moddb.com/mods/re-volt-rc-stories/images/amw-final-texture#imagebox

Monster Energy Logo and Cliffside1014212_10200694978393361_2042175950_n

Look at the sides of the black car. There also seems to be the OSX logo on the hood of the car. Recognize the track? That’s R6’s Cliffside:
R6 stated in his readme file that any use of the track has to be credited. No credit was given.

This obviously is the map cs_italy from Counter Strike.


This as well as the screenshot above were concept renderings for a potential remake by WeGo that never saw the light of day.

They used the Re-volt 1.2 beta patch on a release on GOG. Well, GOG was cooperative.

They used the Re-volt 1.2 beta patch on a release on GOG. Well, GOG was cooperative.

You know how this one ended. Why did they not use the alpha? Nobody knows.

Here’s a bonus:


Link to this video
How can you buy the IP of a game and not know how to install custom tracks?

[PODCAST] The first Episode sees the Light of Day

The Re-Volt Podcast

Some of you might have heard about our plans to make a podcast for the community (other shall be surprised now). Now, after several failures in terms of editing, it is finally there.

Today marks the day of the release of the first Re-Volt podcast.

This time we talk about WeGo, the company that acquired the rights to our beloved game and explain why our relationship to them suffers.

We recently experience a big amount of WIPs and new releases in terms of custom content. We also discuss the rather bright future that brings RVGL, the next step after the 1.2 patch.

This is for you guys.

Topics (and links we talked about) are:



Patching up Re-Volt

Re-Volt has been around for many years. It’s been 15 years now and we won’t stop loving and caring for the game.
Our dedication to the game ended up in fixing everything and making the game look better, no matter how marginal the improvements are.
The base of it all is the Re-Volt 1.2 alpha patch. It adds support for huge textures and expands our modding abilities by a huge step.

The following is a list of the best upcoming community patches and mods that make the game look and feel better, all of them are WIP:

  • Milkfix
    You might not notice the changes the first time you play. If you don’t know Re-Volt, you never will. Some serious stuff has been fixed, though. Definitely get it and track its progress.
  • Re-Volt 2 Track Textures Project
    As much as I hate what WeGo has done to the game, some guys decided to port the cleaner textures from Re-Volt 2 to the PC. I personally do not prefer the clean looks, since Re-Volt is dirty on design. Check it out if you like.
  • High Resolution Textures
    This is my go on better textures for Re-Volt. My aim was to recreate the textures of the game. I tried to make them as little different as possible. If you like to have a better and cleaner HUD only, you might also only apply that (gfx folder). Mods are fully modular.

To make your experience even better, I suggest to download these:


That should help you spice your game up a bit.

[Behind the Scenes #1] Tracks: Rooftops

Re-Volt has gone through some design changes. Many tracks and concepts suffered from that. Over the past few years, a lot of those tracks have been recovered from old hard drives, the source code and previously unreleased Re-Volt versions.

Most tracks are commonly known, some released to the public and some lost forever.

Let’s start with Rooftops since it kinda fits into the scheme here. This track is known to all community members and has been available for many years now. Its initial appearance dates back to the Dreamcast release, which exclusively featured this track as it’s been undergone some design changes and polishing. Although this track has been one of the first concepts for the game, it was not present in the initial PC release in July 1999.

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The screenshots and concepts (masterpieces by Paul Phippen) we see here are from ’97-’98 and show a different version to the Rooftops we know today. It’s set during daylight and looks a lot dirtier than most of Re-Volt’s tracks. You can surely say that the first idea of the game was immensely different, although Acclaim wanted a game that competes with Mario Kart (which implies a colorful and clean game). That explains why Re-Volt today is such a clean and polished game that really stands out among the games of its time.

I came up with the original idea along with paul phippen, who now lives in cambodia! the final game wasn’t quite as i imagined it, the original idea was more realistic, no weapons or speedups. the original level was set in a tower block in london, racing around the dirty walkways and dodging old mattresses and pools of piss. nice.

– Simon Harrison

So what happened to that old Rooftops level (back then called Fiddlers on the Roof, probably a reference to an old movie)? When Re-Volt was set to be released on the Dreamcast, the team got some help and managed to port that track, which suffered from severe lag and fogging, to the platform. The key seemed to be rearranging the track and set it during night so that there is an excuse for the low view distance. I guess we can say they did an outstanding job.
Fiddlers on the Roof? The name and concept suit Re-Volt perfectly in my opinion. Did you know that Re-Volt’s source code has been leaked back in 2006 (my speculation: by a Microsoft employee)? It wasn’t only the source code. It also featured lots of concept art and unfinished pieces. Among them: a folder called ROOF. I think it was back in 2012 that I started mapping the mesh that was included in that folder. 3DS Max was the program I used and it seemed so foreign to me that I eventually gave up. Until I found Blender. Blender was much more intuitive for me and thanks to Jigebren, it also had a Re-Volt plugin that made importing and exporting Re-Volt files MUCH easier than the hacky ways of 3DS Max.

Last year or so I remembered about those files and started mapping and polishing the track which is now available on Re-Volt Zone and this website. I gave my best to mimic the two screenshots I had of the track and bringing it to Re-Volt’s highest graphical qualities possible. I failed both. But you’ll get an idea how the track might have looked like.

Wanna try it? Download here.


Stay tuned for the next Behind the Scenes.


Do not buy Re-Volt on GOG

Re-Volt has been on GOG for a while.
As you know, WeGoInteractive owns the IP rights for Re-Volt.

However, the build offered on GOG (Re-Volt 1.2 from rv12.revoltzone.net) was done by Huki and Jigebren. It has been completely re-engineered, thus the code is entirely made by the community and not Probe, therefore they do not own the rights to use it.
They did not give permission to WeGoI to use the patch in any commercial way. They stole it without crediting them in any way which might be the reason for them not having released an update in a while. Even if there was a legal way for them doing this, it really is an audacious move.

There has been a severe lack of communication between WeGoI and the community due to a lack of comprehension, they don’t answer to any questions and the like. We’ve now contacted GOG and are awaiting their response.

Stay tuned and do not buy Re-Volt on GOG. Don’t support those (WeGo) thieves.

[Tool] RV Car Studio #2620

Kallel has been working on a successor to the useful Car::Load and recently released a new alpha version (thanks a lot!).

It’s now running in OpenGL and features nearly all Car::Load functions, the workflow however is a bit different.

It can be used to edit a car’s parameter file without having to run the game and reload every time you make changes. It really speeds up the process of making cars.

He uploaded a video of it in action here:

Download it here: https://app.box.com/s/434es1xttxqseaxb1rbr

Rest to know, even if I call this version stable, it’s just a stable preAlpha, so please don’t expect much from it. I’m seriously doing my best but I could barely manage saving time for working on it!

Don’t forget to check out Kallel’s blog where he posts updates about his project among other interesting stuff.

(original post, blog)

Another year upon us

I don’t want to say much about how fast years pass so I’m bypassing that convention by making a poll. How do you rate 2013 in terms of custom content and community activity (or things that happened to Re-Volt in general)? Feel free to leave a comment and explain your vote. What track did you like most? Do you think the community grew? Are you still reading this?

Let’s keep the community active. Start up RV House or IRC and chat for a bit. It has been a bit silent around here (and I can very well understand being busy with real life stuff), however, this community has always been a place to distract from the repeating everyday duties and think about other things for me. Take it easy this time. This year I realized some things are not worth the effort. Having friends and doing stuff with them helps you way more in life.

Some things from 2013 to take a look at:

Articles from 2013

The new Re-Volt Zone

The Re-Volt 1.2 alpha from August