[News] Local Tournament Upcoming

As you may have noticed, there is a new page called Tournaments. On that page you will find information about the next tournaments (in the city that I live in) as well as some general ideas and rules for Re-Volt LAN parties.
I hope you’ll be able to try them out one day (we used to have a lot of fun back then!). If you have more ideas for LAN parties, be sure to leave a comment on the Tournaments page.

[News] That new header…

I’m sorry for posting so much irrelevant stuff lately. There just aren’t so many interesting things happening.

So, I finally went with the new header image that I designed some months ago. The old one was way too bland and basic. I think it’s been around since 2012? Not sure if this is permanent, though. There is a topic up on RVL that you can check out and I encourage you to post there. I am still looking for the perfect header image.

However, the new one is inspired by the Acclaim logo. It also features an actual element of the game, namely the “RV icon that WeGo so politely borrowed” [Quote, hope that’s okay]. All in all, I like the concept. The font is debatable at best. But again, please leave your feedback either here or on RVL: http://z3.invisionfree.com/Revolt_Live/index.php?showtopic=4085

Not that a header is that important… It’s just that I’d like to do some more things with the website. We’re heading towards 2016 and thus far we haven’t had more visitors than last year. There is an insane amount of content that is sleeping on my HDDs that needs to be cleaned up and posted here. Those things are mostly related to the tutorials, Re-Volt’s history and more fancy things from the past. I would also like to take over many parts of the Re-Volt wiki to RVF, the main reason being the eternal chaos that is the wiki. However, some parts did turn out to be pretty useful.
Keep on Re-Volting.


[PODCAST] The first Episode sees the Light of Day

The Re-Volt Podcast

Some of you might have heard about our plans to make a podcast for the community (other shall be surprised now). Now, after several failures in terms of editing, it is finally there.

Today marks the day of the release of the first Re-Volt podcast.

This time we talk about WeGo, the company that acquired the rights to our beloved game and explain why our relationship to them suffers.

We recently experience a big amount of WIPs and new releases in terms of custom content. We also discuss the rather bright future that brings RVGL, the next step after the 1.2 patch.

This is for you guys.

Topics (and links we talked about) are:



[NEWS] The Future of the Community and RVF

For some time now I’ve been wanting to make some tutorials about track and car making. It’s been rather hard to get into the matter, I have to admit. Having learned how to create content for the game from community members, rather than tutorials, I know that something has to change.

It all started with Ali who programmed tools that made it possible to export content to the Re-Volt format. Users had to use a 3D modeling software that exports to ASE, which is a simple format for 3D objects, to then convert it to Re-Volt’s .w, .prm or .ncp. The situation has changed over the years. More and more tools have been released to make everything easier. The breakthrough, however, is Jigebren’s Blender plugin. This plugin allows you to create nearly everything of a track or a car in Blender itself. Mirrors, surface types, shadows have never been that simple.

The problem is that Blender has a very steep learning curve. Coming from 3DS Max, there weren’t many problems for me. I learned by trial and error and developed my own workflow. Whether or not it’s perfect, it works for Re-Volt. My goal is to make video tutorials to get makers closer to Blender and its workflow combined with Re-Volt. Looking at the most recent tracks (sidebar to the right), there are only a few promising ones. Now imagine that every track would be good in playability, flow and visuals. A look at Steam Workshops also shows that other games have much more available tools in order to create content.

Now, the Blender plugin is currently for closed testing only. You will have to send Jig a PM. If that doesn’t work out, I’m sure there are other ways to obtain it, although it wouldn’t be as nice. That is the main thing that’s holding me off right now. There are just no public tools.

Why am I thinking about this right now? I think that we have hit a critical point, especially with WeGo further contributing to the decay of the community. Yes, there are more people joining the forums, more people talking about the game – but those are the ones who fall for WeGo’s pay-trap. Those don’t add anything to the community. That might sound harsh indeed. In their defense, they probably don’t know any better because Re-Volt 2 is probably the first part of the game they’ve seen. I don’t want to imply that those people joining are bad guys. What I want to say is that we have to defend the game, or rather the impression people get from it. Re-Volt is no crappy F2P title that you have to empty your wallet for. It is a community-driven game with custom content and respectful competition.

One part on the way to achieve the just said is the series of tutorials that I announced. There are many other ways apart from that. First of all we need a place that represents the game at a glance (that’s what I set Re-Volt Frontend up for). The website is, however, lackluster for the most part. I would not consider it accessible. Thus, I have been working on the site as well as on the Youtube channel. Regarding the Youtube channel, I think that some kind of news digest would be nice. Giving the channel a face or at least a voice is a necessity, I think. If anyone would like to join me on that part, I’m glad to work with someone. There are many more topics to cover as well. Stay tuned, hopefully I’ll manage to set something up. Help is always appreciated.

Hope everything is going well!

Patching up Re-Volt

Re-Volt has been around for many years. It’s been 15 years now and we won’t stop loving and caring for the game.
Our dedication to the game ended up in fixing everything and making the game look better, no matter how marginal the improvements are.
The base of it all is the Re-Volt 1.2 alpha patch. It adds support for huge textures and expands our modding abilities by a huge step.

The following is a list of the best upcoming community patches and mods that make the game look and feel better, all of them are WIP:

  • Milkfix
    You might not notice the changes the first time you play. If you don’t know Re-Volt, you never will. Some serious stuff has been fixed, though. Definitely get it and track its progress.
  • Re-Volt 2 Track Textures Project
    As much as I hate what WeGo has done to the game, some guys decided to port the cleaner textures from Re-Volt 2 to the PC. I personally do not prefer the clean looks, since Re-Volt is dirty on design. Check it out if you like.
  • High Resolution Textures
    This is my go on better textures for Re-Volt. My aim was to recreate the textures of the game. I tried to make them as little different as possible. If you like to have a better and cleaner HUD only, you might also only apply that (gfx folder). Mods are fully modular.

To make your experience even better, I suggest to download these:


That should help you spice your game up a bit.

[Tool] RV Car Studio #2620

Kallel has been working on a successor to the useful Car::Load and recently released a new alpha version (thanks a lot!).

It’s now running in OpenGL and features nearly all Car::Load functions, the workflow however is a bit different.

It can be used to edit a car’s parameter file without having to run the game and reload every time you make changes. It really speeds up the process of making cars.

He uploaded a video of it in action here:

Download it here: https://app.box.com/s/434es1xttxqseaxb1rbr

Rest to know, even if I call this version stable, it’s just a stable preAlpha, so please don’t expect much from it. I’m seriously doing my best but I could barely manage saving time for working on it!

Don’t forget to check out Kallel’s blog where he posts updates about his project among other interesting stuff.

(original post, blog)

Another year upon us

I don’t want to say much about how fast years pass so I’m bypassing that convention by making a poll. How do you rate 2013 in terms of custom content and community activity (or things that happened to Re-Volt in general)? Feel free to leave a comment and explain your vote. What track did you like most? Do you think the community grew? Are you still reading this?

Let’s keep the community active. Start up RV House or IRC and chat for a bit. It has been a bit silent around here (and I can very well understand being busy with real life stuff), however, this community has always been a place to distract from the repeating everyday duties and think about other things for me. Take it easy this time. This year I realized some things are not worth the effort. Having friends and doing stuff with them helps you way more in life.

Some things from 2013 to take a look at:

Articles from 2013

The new Re-Volt Zone

The Re-Volt 1.2 alpha from August

I don’t speak Korean. I’m glad to have Google’s Translator.

Today, this post (by Roy Park, CEO at WeGoI) appeared on my timeline:

Screen Shot 2013-09-17 at 17.16.09

Looks like Re-Volt 2 (wasn’t it Re-Volt: Challenge?) is coming. So, what does it say? Since Google has problems with the koreanesish language as well, here’s a rather contextual translation:


You arrived at the top of the racing league. Want a challenge? Best Racers.

The comments don’t seem to be related to the game.  It’s about enjoying holiday and thanksgiving. Meh.

Anyway, what about the link? It refers to http://wego10.cafe24.com/re-volt/ which is a rather plain html site with links to the free Re-Volt versions. Again: Meh. It also takes a bunch of time to load, so here’s just an uncompleted render of it:

Screen Shot 2013-09-17 at 17.25.06

Re-Volt Remake: Everything We Know

It’s been announced a while ago: WeGo is planning to release their Re-Volt remake pretty soon. What exactly do we know about it?

Even before they released the mobile versions, WeGo announced the development of a Re-Volt for former next-gen consoles (PS3, XBLA):

Roy Park (CEO WeGo Interactive) on RVL Forums:

Hello everyone.
Mobile version is just first comming version.
After release mobile, we will start PC online(multi play), and other platforms.
That could be XBOX or PSN.
We Go has various plan for Re-Volt.

Everyone was sceptical about WeGo’s plans but as you may confirm, they did everything they promised so far. It’s been rather quiet after them showing up in our forum.

Early 2013 (January), they posted some mysterious pictures of a kind of tropic version of “Toys in the Hood”. I commented on one of their photos wishing luck for recreating Re-Volt in Unity. They liked the comment. I was pretty sure that they were working on it as they posted the two following photos:


As you can see, it’s obviously the Unity GUI. I was pretty right when Daesung Oh posted a bigger picture of the level in the Re-Volt Live Facebook group.

Yeah,I re-create the I WEGO from working

I guess he means that he is currently recreating Re-Volt from scratch. He also confirmed that he is developing with Unity on another Facebook post of mine:

Unity version. ^ ^

Here is the picture i mentioned above (click to enlarge):


It would take more than half a year for them to mention the remake again.

On August 8th 2013, “Re-Volt: Challenge” has been officially announced (as Re-Volt “Plus”, being changed to “Challenge” two days later).
What can we expect? Judging by the pictures we have, a rather clean and colorful game. I can’t really tell if the second one is a rendering. The first lonk is one for sure. Gameplay-wise it’ll be the same as our old ’99 friend. However, there will (most certainly) be no support for custom content (I’m going to eat my hat if there is). However, WeGo showed interest in adding some high-quality custom tracks to the mobile version. The same might apply to Re-Volt:Challenge.

I’ll just throw a list of things at you.

  • 554938_10200666349277651_600122410_nVarious car skins to choose from, some modeled from scratch (I just noticed they really are the models we know from ’99)
  • New cars are to be added later
  • Unity engine (-> multi-platform: PS3, XBLA, Desktop, Mobile?)
  • Multiplayer
  • No custom content(?)
  • Confirmed tracks:
    • Ghost Town (remodeled)
    • Toys in the Hood (retextured, carribean)
    • Supermarket
    • (probably all the old tracks spiced up a bit.)

That’s all we know. None of the provided pictures are in-game. Developer Daesung Oh stated they’re all concept art. It might indicate that the development has not progressed that far yet, though I can not assure that.

Update: Ripax77 noticed striking similarities with cs_italy:

rvpvscss2 1268561_10200795204898961_236561757_o

You can surely tell that this is cs_italy.

So what about this one being Cliffside by R6?


This slideshow requires JavaScript.

Re-Volt Zone Tracks offline, being updated!

Hello Re-Volters!

It’s been quite a time since RVZT recieved its last updated (was there any at all?). Zach has been planning to update the site for a very long time now. Finally, RVZT is becoming Re-Volt Zone. It should be online very soon. It will be right here: http://revoltzone.net/ (Thanks kay, totally forgot to post the link)
I’m being a bit audacious now: Here’s what Zipper posted on RVL.

Hopefully within the next month, the new RVZT ( named RVZ ) will be launched.
There are many new added features, here’s a quick list of the new things to expect:

RVZ allows authors to send in update zips
No longer must you direct your gfx image when uploading, it auto detects .jpg files and uses that
Better searching functions
Better uploading GUI
Social Media Integration ( if wanted )
Now authors can type a description on the download page
More fluid site dynamics
Different rating system: now goes by stars instead of numbers, and one single grade instead of multiple aspects
Mobile Site
A few other things, but that’s the primary things occurring. I can not share the link yet, and if you have it we’d prefer you don’t pass it around at the moment.
Zach and I are really excited to bring you the new site.


A huge thanks to Mike!

If there’s any need for a special track, look it up on Re-Volt XTG or leave a comment. I have them all.