[News] That new header…

I’m sorry for posting so much irrelevant stuff lately. There just aren’t so many interesting things happening.

So, I finally went with the new header image that I designed some months ago. The old one was way too bland and basic. I think it’s been around since 2012? Not sure if this is permanent, though. There is a topic up on RVL that you can check out and I encourage you to post there. I am still looking for the perfect header image.

However, the new one is inspired by the Acclaim logo. It also features an actual element of the game, namely the “RV icon that WeGo so politely borrowed” [Quote, hope that’s okay]. All in all, I like the concept. The font is debatable at best. But again, please leave your feedback either here or on RVL: http://z3.invisionfree.com/Revolt_Live/index.php?showtopic=4085

Not that a header is that important… It’s just that I’d like to do some more things with the website. We’re heading towards 2016 and thus far we haven’t had more visitors than last year. There is an insane amount of content that is sleeping on my HDDs that needs to be cleaned up and posted here. Those things are mostly related to the tutorials, Re-Volt’s history and more fancy things from the past. I would also like to take over many parts of the Re-Volt wiki to RVF, the main reason being the eternal chaos that is the wiki. However, some parts did turn out to be pretty useful.
Keep on Re-Volting.


Things WeGo Stole

Here’s a list of all their fuckups: https://docs.google.com/document/d/1jIk1L4WcYcM8AFjqgK6YD2A9Wcwd9HBTIlceh4Uajk4/edit?usp=sharing

I found that one post that disappeared! Once again went through the things I saved to my HDD… They might have the rights to do some of these things, but still… Not so nice. I once published this post as ‘Things WeGo stole”. Not sure why it disappeared. Here goes.

The RVF Re-Volt bolt

Toby's Volt Logo

It even made its way int to Ripoff-Volt 2
It even made its way int to Ripoff-Volt 2 (why the hell is it mirrored?)
They are also using it as the favicon on their website (note that it still has a white background).

My picture: They uploaded this on my birthday after they told me to shut down the Mac port that I maintained at that point. Thanks.

My picture: They uploaded this on my birthday after they shut down the Mac port that I maintained.

The ‘RC Stories’ AMW model. Wego refused to take it down when the developer contacted them.

Pirog's AMW model. Wego refused to take it down when he contacted them.

Here’s the original: http://www.moddb.com/mods/re-volt-rc-stories/images/amw-final-texture#imagebox

Monster Energy Logo and Cliffside1014212_10200694978393361_2042175950_n

Look at the sides of the black car. There also seems to be the OSX logo on the hood of the car. Recognize the track? That’s R6’s Cliffside:
R6 stated in his readme file that any use of the track has to be credited. No credit was given.

This obviously is the map cs_italy from Counter Strike.


This as well as the screenshot above were concept renderings for a potential remake by WeGo that never saw the light of day.

They used the Re-volt 1.2 beta patch on a release on GOG. Well, GOG was cooperative.

They used the Re-volt 1.2 beta patch on a release on GOG. Well, GOG was cooperative.

You know how this one ended. Why did they not use the alpha? Nobody knows.

Here’s a bonus:


Link to this video
How can you buy the IP of a game and not know how to install custom tracks?

[News] New Download

I added a new link to the Downloads section. Don’t even ask me why I’m using OSX again… I might add RVHouse support soon, I got some nice new ideas… As of now it has a shiny new redbook soundtrack and the latest 1.2 patch. Pretty much vanilla. It weighs about 200 MBs, I hope to cut it down in the future.

It’s been a bit quiet around here lately. I’m studying computer science, no time for anything else. Help me.

Thanks for reading this blog, if you’re still around.


[META] Downloads are down!

Downloads seem to be back online.

Someone liked something that I hosted a bit too much and downloaded it a couple of times. My copy bandwidth seems to be exceeded for this month (September).

I have no proper place to host things. I do have a local server but that is running at 300% over its capacities.

Please bear with me until I find a better place.

[News] The Tutorials are Coming

I barely have the time to care about the tutorials at the moment, sorry. -Marv (Dec. 2015)

Hello fellow Re-Volters!

For some time now I’ve been planning to make a series of tutorials for track creation. I really want to make them as helpful as they can be, so I prepared some questions.


If you’re interested in track/car making (even if you’ve already released something), please fill out this short form. The results will be public and can be, but you also don’t have to provide any personal information.


[PODCAST] The first Episode sees the Light of Day

The Re-Volt Podcast

Some of you might have heard about our plans to make a podcast for the community (other shall be surprised now). Now, after several failures in terms of editing, it is finally there.

Today marks the day of the release of the first Re-Volt podcast.

This time we talk about WeGo, the company that acquired the rights to our beloved game and explain why our relationship to them suffers.

We recently experience a big amount of WIPs and new releases in terms of custom content. We also discuss the rather bright future that brings RVGL, the next step after the 1.2 patch.

This is for you guys.

Topics (and links we talked about) are:



[NEWS] The Future of the Community and RVF

For some time now I’ve been wanting to make some tutorials about track and car making. It’s been rather hard to get into the matter, I have to admit. Having learned how to create content for the game from community members, rather than tutorials, I know that something has to change.

It all started with Ali who programmed tools that made it possible to export content to the Re-Volt format. Users had to use a 3D modeling software that exports to ASE, which is a simple format for 3D objects, to then convert it to Re-Volt’s .w, .prm or .ncp. The situation has changed over the years. More and more tools have been released to make everything easier. The breakthrough, however, is Jigebren’s Blender plugin. This plugin allows you to create nearly everything of a track or a car in Blender itself. Mirrors, surface types, shadows have never been that simple.

The problem is that Blender has a very steep learning curve. Coming from 3DS Max, there weren’t many problems for me. I learned by trial and error and developed my own workflow. Whether or not it’s perfect, it works for Re-Volt. My goal is to make video tutorials to get makers closer to Blender and its workflow combined with Re-Volt. Looking at the most recent tracks (sidebar to the right), there are only a few promising ones. Now imagine that every track would be good in playability, flow and visuals. A look at Steam Workshops also shows that other games have much more available tools in order to create content.

Now, the Blender plugin is currently for closed testing only. You will have to send Jig a PM. If that doesn’t work out, I’m sure there are other ways to obtain it, although it wouldn’t be as nice. That is the main thing that’s holding me off right now. There are just no public tools.

Why am I thinking about this right now? I think that we have hit a critical point, especially with WeGo further contributing to the decay of the community. Yes, there are more people joining the forums, more people talking about the game – but those are the ones who fall for WeGo’s pay-trap. Those don’t add anything to the community. That might sound harsh indeed. In their defense, they probably don’t know any better because Re-Volt 2 is probably the first part of the game they’ve seen. I don’t want to imply that those people joining are bad guys. What I want to say is that we have to defend the game, or rather the impression people get from it. Re-Volt is no crappy F2P title that you have to empty your wallet for. It is a community-driven game with custom content and respectful competition.

One part on the way to achieve the just said is the series of tutorials that I announced. There are many other ways apart from that. First of all we need a place that represents the game at a glance (that’s what I set Re-Volt Frontend up for). The website is, however, lackluster for the most part. I would not consider it accessible. Thus, I have been working on the site as well as on the Youtube channel. Regarding the Youtube channel, I think that some kind of news digest would be nice. Giving the channel a face or at least a voice is a necessity, I think. If anyone would like to join me on that part, I’m glad to work with someone. There are many more topics to cover as well. Stay tuned, hopefully I’ll manage to set something up. Help is always appreciated.

Hope everything is going well!

[News] A rogue converter

Posted by Skarma on Revolt Live –  Sunday, Jun 7 2015, 05:55 http://z3.invisionfree.com/Revolt_Live/index.php?showtopic=3827

I had originally posted this in the Post thread but I thought it’d be better to create a new topic about it.There appears to be a certain someone lurking around us whose converting Re-Volt cars to Midtown Madness 2 without giving any credit whatsoever to the original converter. ie, they credit the game where the car originally came from but not the author who originally converted it to RV.

Just to show what I mean, here’s a number of examples:

Dyspro’s Magnum 2049

Venom’s 8-ball Beetle

Nero’s BP Kraft Trueno

My Toyota RSC – Claims to be from NFS4… when it isn’t.

TMAM’s Aston Martin DB4

Some of Kirby’s Hot Wheels cars

MOH’s Sgt. Stomp

My Toyota Chaser – Honestly, why you don’t convert the original conversion is beyond me.

If you’re going to continue making these conversions, please at least give credit to the original authors who converted them. Not doing so is not cool.