[Track] Industry

Track: Industry

643e1065e3ab75b98ce3d525f48bac23

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Author: Marv
AI, Visiboxes and more: R6
Tools: Blender (with Jig’s plugin), Photoshop, Gimp, Audacity, prm2hul by Jigebren
Music: Parabiosys by Nybraz
Additional: Plants and crates by Nobiax, Some textures from CG Textures

You need a recent Re-Volt 1.2 ALPHA from http://rv12.revoltzone.net to play this track.

There were many tracks that I started but never finished. Let them rest in piece.
Here is finally one that I planned and made real.
Regarding custom tracks for Re-Volt, I learned most from Kay and R6. Thanks a ton for helping me!

I had many more plans but I decided to release the track as it is right now. I can’t keep it any longer.
Some bugs here and there,
but I think you will have some nice races on it.

RVL Thread

Changelog:
2015-03-25
initial release
2015-03-26, 27, 30
fixed mesh, relocated textures, removed some unnecessary files, fixed ncp and w

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Re-Volt DEV version

Hello,

Just like its own name, Re-Volt DEV was known to be a developer’s must-have Re-Volt version that even the old Full Custom Phoenix R3 and the new WolfR4 raced to implement most of its features.

Even with the progress done in rv1.2 and WolfR4, DEV still retains much mysteries and features like reporting AI problems or estimating future wrong things (warnings).

Among known features: open makeitgood/dev modes (cameras as well), the ghost car, ability to see all the tracks, statistics and intro sequence track. It also features Acclaim employees’ ghost cars.

 

The introduction of DEV version was by kay (kfalcon) on 2008 into RRR, where he uploaded this version, later the music of it. However due to sites falling down, the music has been lost.
Kay also mentioned that he got it from his dad’s friend as a gift.

Today, Re-Volt Frontend team including Marv, kay, VaidX and Thomas, finished repacking the whole game after getting music files from kay’s jungle files.

 

Get it from here

DEV showing ghost

Patching up Re-Volt

Re-Volt has been around for many years. It’s been 15 years now and we won’t stop loving and caring for the game.
Our dedication to the game ended up in fixing everything and making the game look better, no matter how marginal the improvements are.
The base of it all is the Re-Volt 1.2 alpha patch. It adds support for huge textures and expands our modding abilities by a huge step.

The following is a list of the best upcoming community patches and mods that make the game look and feel better, all of them are WIP:

  • Milkfix
    You might not notice the changes the first time you play. If you don’t know Re-Volt, you never will. Some serious stuff has been fixed, though. Definitely get it and track its progress.
  • Re-Volt 2 Track Textures Project
    As much as I hate what WeGo has done to the game, some guys decided to port the cleaner textures from Re-Volt 2 to the PC. I personally do not prefer the clean looks, since Re-Volt is dirty on design. Check it out if you like.
  • High Resolution Textures
    This is my go on better textures for Re-Volt. My aim was to recreate the textures of the game. I tried to make them as little different as possible. If you like to have a better and cleaner HUD only, you might also only apply that (gfx folder). Mods are fully modular.

To make your experience even better, I suggest to download these:

 

That should help you spice your game up a bit.

Re-Volt CGW Demo

I was digging through archive.org and accidentally found a demo disk that features a demo of Re-Volt. Though the CD is from August 1999, the Re-Volt demo seems to be from January 1998.

I couldn’t resist trying it out. Turns out that it was a rather rare one: The CGW demo, one of the earliest builds we have come across. It differs from the one we have found before. It shares similarities with some other old demos, however, this one has some extras:

  • CGW car
  • Jumping menu animations
  • Different Frontend Textures (1)
  • Target cam (2)

Get the demo here. (Extract the iso with 7zip or winrar)

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[Tool] RV Car Studio #2620

Car Studio

Kallel has been working on a successor to the useful Car::Load and recently released a new alpha version (thanks a lot!).

It’s now running in OpenGL and features nearly all Car::Load functions, the workflow however is a bit different.

It can be used to edit a car’s parameter file without having to run the game and reload every time you make changes. It really speeds up the process of making cars.

He uploaded a video of it in action here:

Download it here: https://app.box.com/s/434es1xttxqseaxb1rbr

Rest to know, even if I call this version stable, it’s just a stable preAlpha, so please don’t expect much from it. I’m seriously doing my best but I could barely manage saving time for working on it!

Don’t forget to check out Kallel’s blog where he posts updates about his project among other interesting stuff.

(original post, blog)

[Car] Red Blinger – Micro Machines

carboxa
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Name : Red Blinger
Creator : Marv
Parameters : Skarma

Type : Conversion from MMV4
Class : Glow
Rating : Pro
Top speed : ~42 mph

Features:
-compatible to older Re-Volt Versions
-Ambient occlusion

Message me if you manage to repaint it properly. I’ll make something up for you.

[Track] Backyard

Author: Marv

A track from Sierra’s 3D Ultra RC Racers,
modeled from scratch with Blender and Jig’s wonderful plugin
Textures mainly ripped from screenshots, some are customly made

Features:
– made for Re-Volt 1.2
– compatible with earlier versions
– custom sounds and soundtrack from the original game
– custom pick-ups inspired from the original game
– animated plants

Thanks to Thomas, ZR, Skarma, Pong Pearson and Kay

download
2013-06-11 rev1

WIP screenshots