Author: Marv AI, Visiboxesandmore: R6 Tools: Blender (with Jig’s plugin), Photoshop, Gimp, Audacity, prm2hul by Jigebren Music: Parabiosys by Nybraz Additional: Plants and crates by Nobiax, Some textures from CG Textures
There were many tracks that I started but never finished. Let them rest in piece.
Here is finally one that I planned and made real.
Regarding custom tracks for Re-Volt, I learned most from Kay and R6. Thanks a ton for helping me!
I had many more plans but I decided to release the track as it is right now. I can’t keep it any longer.
Some bugs here and there,
but I think you will have some nice races on it.
Just like its own name, Re-Volt DEV was known to be a developer’s must-have Re-Volt version that even the old Full Custom Phoenix R3 and the new WolfR4 raced to implement most of its features.
Even with the progress done in rv1.2 and WolfR4, DEV still retains much mysteries and features like reporting AI problems or estimating future wrong things (warnings).
Among known features: open makeitgood/dev modes (cameras as well), the ghost car, ability to see all the tracks, statistics and intro sequence track. It also features Acclaim employees’ ghost cars.
The introduction of DEV version was by kay (kfalcon) on 2008 into RRR, where he uploaded this version, later the music of it. However due to sites falling down, the music has been lost. Kay also mentioned that he got it from his dad’s friend as a gift.
Today, Re-Volt Frontend team including Marv, kay, VaidX and Thomas, finished repacking the whole game after getting music files from kay’sjungle files.
Re-Volt has been around for many years. It’s been 15 years now and we won’t stop loving and caring for the game.
Our dedication to the game ended up in fixing everything and making the game look better, no matter how marginal the improvements are.
The base of it all is the Re-Volt 1.2alpha patch. It adds support for huge textures and expands our modding abilities by a huge step.
The following is a list of the best upcoming community patches and mods that make the game look and feel better, all of them are WIP:
You might not notice the changes the first time you play. If you don’t know Re-Volt, you never will. Some serious stuff has been fixed, though. Definitely get it and track its progress.
Re-Volt 2 Track Textures Project As much as I hate what WeGo has done to the game, some guys decided to port the cleaner textures from Re-Volt 2 to the PC. I personally do not prefer the clean looks, since Re-Volt is dirty on design. Check it out if you like.
High Resolution Textures This is my go on better textures for Re-Volt. My aim was to recreate the textures of the game. I tried to make them as little different as possible. If you like to have a better and cleaner HUD only, you might also only apply that (gfx folder). Mods are fully modular.
To make your experience even better, I suggest to download these:
I was digging through archive.org and accidentally found a demo disk that features a demo of Re-Volt. Though the CD is from August 1999, the Re-Volt demo seems to be from January 1998.
I couldn’t resist trying it out. Turns out that it was a rather rare one: The CGW demo, one of the earliest builds we have come across. It differs from the one we have found before. It shares similarities with some other old demos, however, this one has some extras: