Re-Volt Remake: Everything We Know

It’s been announced a while ago: WeGo is planning to release their Re-Volt remake pretty soon. What exactly do we know about it?

Even before they released the mobile versions, WeGo announced the development of a Re-Volt for former next-gen consoles (PS3, XBLA):

Roy Park (CEO WeGo Interactive) on RVL Forums:

Hello everyone.
[…]
Mobile version is just first comming version.
After release mobile, we will start PC online(multi play), and other platforms.
That could be XBOX or PSN.
We Go has various plan for Re-Volt.

Everyone was sceptical about WeGo’s plans but as you may confirm, they did everything they promised so far. It’s been rather quiet after them showing up in our forum.

Early 2013 (January), they posted some mysterious pictures of a kind of tropic version of “Toys in the Hood”. I commented on one of their photos wishing luck for recreating Re-Volt in Unity. They liked the comment. I was pretty sure that they were working on it as they posted the two following photos:

550671_336406659790488_1513711259_nwego1

As you can see, it’s obviously the Unity GUI. I was pretty right when Daesung Oh posted a bigger picture of the level in the Re-Volt Live Facebook group.

Yeah,I re-create the I WEGO from working

I guess he means that he is currently recreating Re-Volt from scratch. He also confirmed that he is developing with Unity on another Facebook post of mine:

Unity version. ^ ^

Here is the picture i mentioned above (click to enlarge):

616806_4448449605868_588279858_o

It would take more than half a year for them to mention the remake again.

On August 8th 2013, “Re-Volt: Challenge” has been officially announced (as Re-Volt “Plus”, being changed to “Challenge” two days later).
What can we expect? Judging by the pictures we have, a rather clean and colorful game. I can’t really tell if the second one is a rendering. The first lonk is one for sure. Gameplay-wise it’ll be the same as our old ’99 friend. However, there will (most certainly) be no support for custom content (I’m going to eat my hat if there is). However, WeGo showed interest in adding some high-quality custom tracks to the mobile version. The same might apply to Re-Volt:Challenge.

I’ll just throw a list of things at you.

  • 554938_10200666349277651_600122410_nVarious car skins to choose from, some modeled from scratch (I just noticed they really are the models we know from ’99)
  • New cars are to be added later
  • Unity engine (-> multi-platform: PS3, XBLA, Desktop, Mobile?)
  • Multiplayer
  • No custom content(?)
  • Confirmed tracks:
    • Ghost Town (remodeled)
    • Toys in the Hood (retextured, carribean)
    • Supermarket
    • (probably all the old tracks spiced up a bit.)

That’s all we know. None of the provided pictures are in-game. Developer Daesung Oh stated they’re all concept art. It might indicate that the development has not progressed that far yet, though I can not assure that.

Update: Ripax77 noticed striking similarities with cs_italy:

rvpvscss2 1268561_10200795204898961_236561757_o

You can surely tell that this is cs_italy.

So what about this one being Cliffside by R6?

1014212_10200694978393361_2042175950_n


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2 thoughts on “Re-Volt Remake: Everything We Know

  1. LOL ! One of the pictures in the slideshow looks like cs_italy in Counter-Strike Source !

    (there’s the same crate texture too)

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