I think it’s time to stir it up a bit. There’s not much to report about things in the world of Re-Volt anyway, so here we go.
Most of you might already know what Wipeout is. I’m not speaking of the TV show that audaciously rips off the name. It is Wipeout, the 90’s anti-gravity racing game.
The series had several releases, the latest installment being on the PS Vita.
If you want to check the game out, be sure to take a look at the third title. Here’s a video.
Many people enjoy playing racing games almost exclusively and I don’t consider myself to be one of those. Why? I think racing games are a bit too generic. There’s just no variation that keeps it interesting for me. Why do I maintain a blog about a racing game then? In case of Re-Volt, the obsession is purely nostalgic. In the case of Wipeout, it’s the challenge the game provides for me. Of course, all racing games do have a challenge but its essence lies in maneuvering a craft at insane speeds, not only by traditional steering, but also the use of air brakes and other techniques. I tell you, it adds a whole layer of depth do it. Add some carefully balanced weapons and there you have Wipeout. I think you can compare Re-Volt to Wipeout somehow, given the fact that cars in Re-Volt handle rather special. There is no tradition that is being maintained. It’s something fresh and new which makes it even compelling for people like me.
So why do I post this here? Well, you surely know that every game has its special story to it. Games (no, not AAA titles that are nothing other than mass-produced) are very personal products that contain a little piece of every developer, designer and every other participant.
Re-Volt was a vision of a game that had very special elements that deviated from the norm. The very particular art style and game mechanics they had in mind were not aimed for the broad mass, but more focused on a game that fulfills its concept to a high extent. Exactly this leads to quality. I think that this is very important for today’s gaming business, both for producers and consumers.
Publishers like EA and Ubisoft ruin themselves as much as they ruin their customers. A new game has to be pushed at least yearly to be able to compete with other publishers. You know what this leads to (little hint at Watchdogs and Assasin’s Creed Unity). This is why we need to stop supporting the big publishers and focus on the independent ones who still produce games that count as pieces of art.
So there is Formula Fusion. There can’t be a better example of a proper game product. They have a very distinct plan of how the game will be. Hell, they even teamed up with The Designer’s Republic again (also assisted designing the early Wipeout games). They already have some pre-production in-engine footage. I cannot differentiate between concept art and the actual thing. The way they stick to their concept is amazing. Be sure to check their stuff out, I put links at the bottom.
Thank you for reading if you’re still around. I’m sure you (the Re-Volt community) would enjoy a game like Formula Fusion. If you got a buck or two, why not pledge? If you end up liking the game and ultimately purchasing it, you won’t have spent more than you would have on a retail AAA game since Formula Fusion won’t cost more than $30. Before considering to buy a big AAA title, think twice. Do you really want to support monsters like EA and Ubisoft. I’d rather ignore their stuff (it’s mostly really not worth it) and instead support independent projects like Formula Fusion.
Links to Formula Fusion: