[News] RVGL – First Alpha Release!

RVGL is Re-Volt redone with open source tools! It works on Windows and Linux natively. It’s pretty exciting. I don’t have much to say right now. If you wanna take Re-Volt to the next level, go here and give it a go. Install it like an update and replace older files.

So that is the end of Re-Volt 1.2 and the beginning RVGL. No more legal complications or anything. Re-Volt feels a lot better, sounds better, looks better and even smells better. My time is limited, check back to see updates here on RVF. i’ll keep you up to date!
If you’re amember of RVL, be sure to post some feedback! Huki has done quite some work there!

RVGL Project Page

Have fun!

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[News] Formula Fusion (spiritual successor to Wipeout) Kickstarter campaign has launched!

I think it’s time to stir it up a bit. There’s not much to report about things in the world of Re-Volt anyway, so here we go.
Most of you might already know what Wipeout is. I’m not speaking of the TV show that audaciously rips off the name. It is Wipeout, the 90’s anti-gravity racing game.
The series had several releases, the latest installment being on the PS Vita.
If you want to check the game out, be sure to take a look at the third title. Here’s a video.

Many people enjoy playing racing games almost exclusively and I don’t consider myself to be one of those. Why? I think racing games are a bit too generic. There’s just no variation that keeps it interesting for me. Why do I maintain a blog about a racing game then? In case of Re-Volt, the obsession is purely nostalgic. In the case of Wipeout, it’s the challenge the game provides for me. Of course, all racing games do have a challenge but its essence lies in maneuvering a craft at insane speeds, not only by traditional steering, but also the use of air brakes and other techniques. I tell you, it adds a whole layer of depth do it. Add some carefully balanced weapons and there you have Wipeout. I think you can compare Re-Volt to Wipeout somehow, given the fact that cars in Re-Volt handle rather special. There is no tradition that is being maintained. It’s something fresh and new which makes it even compelling for people like me.

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So why do I post this here? Well, you surely know that every game has its special story to it. Games (no, not AAA titles that are nothing other than mass-produced) are very personal products that contain a little piece of every developer, designer and every other participant.
Re-Volt was a vision of a game that had very special elements that deviated from the norm. The very particular art style and game mechanics they had in mind were not aimed for the broad mass, but more focused on a game that fulfills its concept to a high extent. Exactly this leads to quality. I think that this is very important for today’s gaming business, both for producers and consumers.
Publishers like EA and Ubisoft ruin themselves as much as they ruin their customers. A new game has to be pushed at least yearly to be able to compete with other publishers. You know what this leads to (little hint at Watchdogs and Assasin’s Creed Unity). This is why we need to stop supporting the big publishers and focus on the independent ones who still produce games that count as pieces of art.

So there is Formula Fusion. There can’t be a better example of a proper game product. They have a very distinct plan of how the game will be. Hell, they even teamed up with The Designer’s Republic again (also assisted designing the early Wipeout games). They already have some pre-production in-engine footage. I cannot differentiate between concept art and the actual thing. The way they stick to their concept is amazing. Be sure to check their stuff out, I put links at the bottom.

Thank you for reading if you’re still around. I’m sure you (the Re-Volt community) would enjoy a game like Formula Fusion. If you got a buck or two, why not pledge? If you end up liking the game and ultimately purchasing it, you won’t have spent more than you would have on a retail AAA game since Formula Fusion won’t cost more than $30. Before considering to buy a big AAA title, think twice. Do you really want to support monsters like EA and Ubisoft. I’d rather ignore their stuff (it’s mostly really not worth it) and instead support independent projects like Formula Fusion.

Links to Formula Fusion:

Facebook

Youtube

Kickstarter

r8games.com

[Re-Volt 1.2] rv1.2a15.0330 released!

This update, as well as the prior one, is really worth installing.

The most anticipated feature probably is the search function which lets you browse through your car and track collection better. There’s also a new camera preset that can be used.

Here are the highlights of the changelog

---------------
 Alpha 15.0330
---------------

Fix [General]
    - Fixed bug with oilslick not working in high fps (vsync off) 
      introduced in the last release.

---------------
 Alpha 15.0325
---------------

Add [General]
    - Content Search support: find / filter tracks and cars in the 
      selection screens using the keyboard. Added new shortcuts: Home, 
      End, PgUp, PgDn. See the forum topic for detailed info:
      [ http://z3.invisionfree.com/Our_ReVolt_Pub/index.php?showtopic=2022 ]
    - Added "camber angle" support. A new parameter "Camber" for each 
      wheel in the car parameters.txt file can be used to set the 
      rotation angle (degree) along the Z axis. The camber sign is 
      automatically adjusted for left / right wheels.

[Track] Industry

Track: Industry

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download

Author: Marv
AI, Visiboxes and more: R6
Tools: Blender (with Jig’s plugin), Photoshop, Gimp, Audacity, prm2hul by Jigebren
Music: Parabiosys by Nybraz
Additional: Plants and crates by Nobiax, Some textures from CG Textures

You need a recent Re-Volt 1.2 ALPHA from http://rv12.revoltzone.net to play this track.

There were many tracks that I started but never finished. Let them rest in piece.
Here is finally one that I planned and made real.
Regarding custom tracks for Re-Volt, I learned most from Kay and R6. Thanks a ton for helping me!

I had many more plans but I decided to release the track as it is right now. I can’t keep it any longer.
Some bugs here and there,
but I think you will have some nice races on it.

RVL Thread

Changelog:
2015-03-25
initial release
2015-03-26, 27, 30
fixed mesh, relocated textures, removed some unnecessary files, fixed ncp and w

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Re-Volt DEV version

Hello,

Just like its own name, Re-Volt DEV was known to be a developer’s must-have Re-Volt version that even the old Full Custom Phoenix R3 and the new WolfR4 raced to implement most of its features.

Even with the progress done in rv1.2 and WolfR4, DEV still retains much mysteries and features like reporting AI problems or estimating future wrong things (warnings).

Among known features: open makeitgood/dev modes (cameras as well), the ghost car, ability to see all the tracks, statistics and intro sequence track. It also features Acclaim employees’ ghost cars.

 

The introduction of DEV version was by kay (kfalcon) on 2008 into RRR, where he uploaded this version, later the music of it. However due to sites falling down, the music has been lost.
Kay also mentioned that he got it from his dad’s friend as a gift.

Today, Re-Volt Frontend team including Marv, kay, VaidX and Thomas, finished repacking the whole game after getting music files from kay’s jungle files.

 

Get it from here

DEV showing ghost

Patching up Re-Volt

Re-Volt has been around for many years. It’s been 15 years now and we won’t stop loving and caring for the game.
Our dedication to the game ended up in fixing everything and making the game look better, no matter how marginal the improvements are.
The base of it all is the Re-Volt 1.2 alpha patch. It adds support for huge textures and expands our modding abilities by a huge step.

The following is a list of the best upcoming community patches and mods that make the game look and feel better, all of them are WIP:

  • Milkfix
    You might not notice the changes the first time you play. If you don’t know Re-Volt, you never will. Some serious stuff has been fixed, though. Definitely get it and track its progress.
  • Re-Volt 2 Track Textures Project
    As much as I hate what WeGo has done to the game, some guys decided to port the cleaner textures from Re-Volt 2 to the PC. I personally do not prefer the clean looks, since Re-Volt is dirty on design. Check it out if you like.
  • High Resolution Textures
    This is my go on better textures for Re-Volt. My aim was to recreate the textures of the game. I tried to make them as little different as possible. If you like to have a better and cleaner HUD only, you might also only apply that (gfx folder). Mods are fully modular.

To make your experience even better, I suggest to download these:

 

That should help you spice your game up a bit.

[Behind the Scenes #1] Tracks: Rooftops

Re-Volt has gone through some design changes. Many tracks and concepts suffered from that. Over the past few years, a lot of those tracks have been recovered from old hard drives, the source code and previously unreleased Re-Volt versions.

Most tracks are commonly known, some released to the public and some lost forever.

Let’s start with Rooftops since it kinda fits into the scheme here. This track is known to all community members and has been available for many years now. Its initial appearance dates back to the Dreamcast release, which exclusively featured this track as it’s been undergone some design changes and polishing. Although this track has been one of the first concepts for the game, it was not present in the initial PC release in July 1999.

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The screenshots and concepts (masterpieces by Paul Phippen) we see here are from ’97-’98 and show a different version to the Rooftops we know today. It’s set during daylight and looks a lot dirtier than most of Re-Volt’s tracks. You can surely say that the first idea of the game was immensely different, although Acclaim wanted a game that competes with Mario Kart (which implies a colorful and clean game). That explains why Re-Volt today is such a clean and polished game that really stands out among the games of its time.

I came up with the original idea along with paul phippen, who now lives in cambodia! the final game wasn’t quite as i imagined it, the original idea was more realistic, no weapons or speedups. the original level was set in a tower block in london, racing around the dirty walkways and dodging old mattresses and pools of piss. nice.

– Simon Harrison

So what happened to that old Rooftops level (back then called Fiddlers on the Roof, probably a reference to an old movie)? When Re-Volt was set to be released on the Dreamcast, the team got some help and managed to port that track, which suffered from severe lag and fogging, to the platform. The key seemed to be rearranging the track and set it during night so that there is an excuse for the low view distance. I guess we can say they did an outstanding job.
Fiddlers on the Roof? The name and concept suit Re-Volt perfectly in my opinion. Did you know that Re-Volt’s source code has been leaked back in 2006 (my speculation: by a Microsoft employee)? It wasn’t only the source code. It also featured lots of concept art and unfinished pieces. Among them: a folder called ROOF. I think it was back in 2012 that I started mapping the mesh that was included in that folder. 3DS Max was the program I used and it seemed so foreign to me that I eventually gave up. Until I found Blender. Blender was much more intuitive for me and thanks to Jigebren, it also had a Re-Volt plugin that made importing and exporting Re-Volt files MUCH easier than the hacky ways of 3DS Max.

Last year or so I remembered about those files and started mapping and polishing the track which is now available on Re-Volt Zone and this website. I gave my best to mimic the two screenshots I had of the track and bringing it to Re-Volt’s highest graphical qualities possible. I failed both. But you’ll get an idea how the track might have looked like.

Wanna try it? Download here.

 

Stay tuned for the next Behind the Scenes.

 

No news.

It’s sad to see this place that empty. There have been better times, no question. One good thing is that Re-Volt did not reappear on GOG. Many people are for some reason still waiting for a purchasable version on GOG that is not stolen. I don’t really understand all the complaints since it does not prevent you from playing the game, does it? Stop complaining and join the people on RvHouse for some races.

I hope that I’ll be able to grasp some time to finally finish the track projects I’ve been working on. Want to help? Anyone?

Well, I have nothing more to say. Have yourself a nice milkfix:

milkfix